Atreia locations and world guide

AION 2 Interactive Map

Search dungeon entrances, travel points, quest givers, NPCs, merchants, resources, and important coordinates across the indexed world.

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681 quests

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Howling Den

The Mutated Varg Test Subjects were once human, but no longer remembers who they were. Guarding the treasure as commanded is all they know.

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Iagosh's Secret Storage

A site that once housed records of research conducted by a Balaur named Iagosh and some humans. Today, all of those records have been destroyed or relocated, and the facility now serves as a temporary storage for all tribute collected from the Shugo.

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Ice Canyon Campsite

A former camp for lumberjacks and hunters from the days when the Patamor Plains were still a forest. Long abandoned, it was rumored to have been resettled by outsiders. Now, only their ghosts roam the site, alongside fearless outlaws who have turned the haunted camp into their base of operations.

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Illusionary Ruins

A cave where pilgrims worshipping the Illusion God practiced meditation. The High Priestess of Illusion summoned Spirits to guard this place for the pilgrims, but after strange things began happening in the garden following her disappearance, pilgrims gradually stopped coming. Now, only the Spirits remain, guarding an empty cave.

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Indnath Secret Base

A temporary base for Indnath, who has been chasing Nemon ever since the Lagta Fortress in Altgard. The base is meant to accommodate his forces temporarily until they can eliminate Nemon.

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Insectoid Tunnel

The ground beneath Altgard is weakening due to underground tunnels used by the burrowing insectoid. It is said the burrowing insectoids dwell in this cave.

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Iralcig Naga Cave

A cave occupied by Naga who reluctantly follow Sigebert's command in the absence of their leader, Dragon Lord Fafnir. They share frosty relations with the Fate Archons, and consider the Krall to be beneath them.

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Ishtar Logistics Base

A supply base that once stored and distributed combat provisions for the Ishtar Brigade during the Balaur's ancient war. It was particularly notorious for its mobile bombs, which inflicted massive Daeva casualties. Even now, long after the Balaur have occupied Eltnen, several of these mobile bombs remain deep within the base. Due to the passage of time, no one dares to salvage them out of fear that they may detonate unpredictably. Only the Balaur send occasional patrols to inspect the bombs and monitor the state of the base.

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Karat's Nest

After the destruction of the Abyss Gate of Verteron Fortress, some of the Klaw that lived in the Abyss have settled in the Verteron Fortress Ruins. The Klaw queen, Karat, spawns from her nest and seeks to expand their territory.

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Kidnapper's Hold

Ishtar developed a technology capable of extracting the life force of Daeva and converting it into alternative energy called Surana. Research and development of Surana required the sacrifice of countless Daeva and other lifeforms used as experimental subjects. To facilitate this research, numerous groups of Balaur dedicated themselves to systematically hunting Daeva and other lifeforms, imprisoning them in nearby bases and supplying them to Nahid Brigade Fortress whenever needed.

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Kius' Residence

A base belonging to the notorious criminal Kius and his followers. The bounty on his head from the Notos Legion has grown higher and higher, but no one has dared attempt to capture him.

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Klaw Den

A cave where a group of Klaw live. It is said that there is a special herb that grows in the Klaw habitat.

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Kraka's Altar

The resting place of Kraka, a legendary chieftain of the Tursin Krall. The Krall worship him still—building altars and offering tribute.

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Krall Barracks

Krall are assigned by the Balaur to handle the disposal of the large amounts of waste produced by experiments conducted in Nahid Brigade Fortress, and of the byproducts produced by the nearby Drana Plantation. The number of Krall specialized in these tasks is substantial enough to require an entire barracks.

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Kumbahum's Cave

A cave used by those seeking the Balaur power over honor of the Mau. Followers of Shaman Kumbahum are growing in strength here.

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Laborers Training Ground

A labor training facility where Sapiens under Balaur command are trained to be laborers. Kobolds, Dracuni, and Balaur live together in this space. Caretaker Sinandash is assigned as the captain of the training facility.

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Lamnah Base

A cave claimed as a base by a Draconute warband led by Lamnah, the ruthless Scouts Captain of the Lagta Brigade.

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Land of Raging Flame

A cave created to shield the Fire Temple from the humid ocean air. For eons, the Spirit guarding it remained faithful to an ancient promise made with Kromede—only to be consumed by wrath after rumors that she abandoned the temple and fled.

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Latrima Outpost

An outpost of elite Balaur forces monitoring and patrolling Dranactus. They oversee Drana cultivation while keeping watch over the area. A teleportation device allows them to rapidly reinforce their forces, making this a key base.

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Legion Base Ruins

A site where a small legion resisting the Balaur was annihilated. Daeva soldiers whose bodies and souls have been split now wander aimlessly. The Balaur intend to seal these specters within the ruins and repurpose them into an immortal brigade.

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Lepharist Special Operations Research Center

A research facility packed with the Lepharists' most fanatical and aggressive special operations units. Driven by an obsession with strength, these radicals willingly become test subjects for their own experiments, fostering an atmosphere of ruthless competition in the name of enhancing combat performance.

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Library of Foresight

A library created in Moslan Forest by Musein, a librarian who sought to preserve the knowledge of the Asmodians by creating a secret library. Whispers tell of ancient tomes on the Bulwark kept within this library's depths.

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Library of Patience

A secret library built in Basfelt by Musein, a librarian who sought to preserve the knowledge of the Asmodians. Whispers tell of ancient tomes containing information on the Bulwark.

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Library of Wisdom

A secret library built by the librarian Musein to preserve the knowledge of the Asmodians, under the sworn protection of the Kerubar. Whispers tell of ancient tomes containing information on the Bulwark.

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Life Awakening Site

Once an annex attached to the Eltnen Barrier Tower, this area served as a final refuge for the Life Daeva when the tower collapsed. In the end, the Balaur stormed the halls, slaughtering nearly all the Daeva hidden within. Yet, even in the shadow of death, life still blooms. It was here that Kion, the very last of the Life Daeva, was able to ascend.

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Life Daeva Library

A recently excavated cave archive that was hidden from the world for a long time. Likely built to store records detailing the construction of the Eiron Hill ruins nearby, its interior is now too deteriorated to yield any useful data. Today, all that remains is the wandering spirits of the Life Daeva who once managed the archive.

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Logger's Rest Ruins

A small rest stop that was originally home to the loggers of Moslan Forest before being taken over by a band of thieves after the forest burned down. The thieves hunt forest creatures or rob refugees who pass through.

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Lonely Rock Chasm

An abandoned cave where a Daeva who betrayed the Blades was imprisoned, tortured, and left to die. It is said the restless spirit of this traitor, together with those of other murdered Daeva, haunts and attacks any who pass through.

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Looted Pilgrim's Rest

A site of pilgrimage where worshippers of Kaisinel stop and write devotionals. Popularized by a legend that he once stayed here briefly, it is now home only to lost spirits.

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Looted Repository

A granary used by the residents of Verteron until Dratona forces turned it into a Balaur lair. The Dratona captain, Nagto, has wasted no time in pocketing the accumulated grain.

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Lost Ruins

A cave where a rift to the unstable Abyss has appeared. It contains information about the secrets of the Ancient City of Ru.

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Lupyllini Habitat

A cave deep within the secluded reaches of Cantas Valley, chosen by the Lupyllini to make their nests. Long used by bandits from nearby mountains to hide their looted treasures, the presence of Lupyllini has made it all but impossible for humans to approach, leaving the treasures piled inside to gather dust with nobody to lay claim to them.

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Maktashan Outpost

An outpost occupied by the Balaur. This place was a fierce battlefield between the Balaur and the Daeva, but after the Daeva were defeated, the Balaur took over here. It is now used by the Balaur as an observation post to monitor the Ellun River Marsh.

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Manduri Habitat

A Daeva hiding from the Balaur once cast a spell on the Manduri here for protection. However, the flawed spell caused the Manduri to become exceedingly aggressive. The Daeva fled, leaving only these furious creatures behind.

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Mantasch Patrol Base

A base for members of the Nahid Brigade patrolling the Kraka Footpath, with a particular focus on the direction of Zumion Village. It also serves as a hub for gathering small amounts of Drana generated in the outskirts and transporting it in bulk to the Nahid Brigade's main force.

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Marsh Library

A secret library built by the librarian Hypatia to preserve the knowledge of the Elyos, under the sworn protection of the Kerubar. Whispers tell of ancient tomes containing information on the Bulwark.

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Miros Post

The thieves trading in suspicious herbs. There is a foul smell in the area. Frequently visited by those looking for suspicious herbs. The thieves loot nearby farms to fund their needs.

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Mutated Drana Plantation

A plantation for Drana built by the Balaur. These plantations can be found all across Elysea, as Drana are able to develop unique characteristics depending on their environment. The vegetation in this specific area is known to cause mutations in Drana.

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Mysterious Mushroom Cave

The Cantas Valley is home to a colony of giant mushrooms that grow higher than the trees. These giant mushrooms greatly favor caves with moist soil and adequate humidity.

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Old Graveyard

A graveyard established at a time when countless humans and Daeva were dying daily. The sheer amount of souls laid to rest here, most deprived even of the dignity of being named, has made it a place few wish to step foot near. An increasing number of graverobbers, however, are taking note of rumors of buried treasures.

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Ossuary of the Noble

During the Karas massacres, even the nobles could not escape their fate. Altgard's slaughterers herded the noble families suspected of being Karas into a single ossuary and imprisoned them.

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Patamor Marauder Base

A cavern occupied by the outlaws of the Patamor Plains. Composed primarily of former Blades members, this gang has risen to infamy by robbing travelers and merchants journeying between Altgard and Morheim.

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Patamor Underwater Cave

The entrance to a subterranean cave system flooded with groundwater. Rumors speak of treasure awaiting in the depths of the cave, drawing the attention of fortune seekers time and time again.