Place of Rest
A valley where Daeva resisting the Balaur invasion sought refuge, only to have it become their tomb following a Dredgion bombardment. Many who fought here had been serving since even before the Balaur invasion.
Atreia locations and world guide
Search dungeon entrances, travel points, quest givers, NPCs, merchants, resources, and important coordinates across the indexed world.
A valley where Daeva resisting the Balaur invasion sought refuge, only to have it become their tomb following a Dredgion bombardment. Many who fought here had been serving since even before the Balaur invasion.
A Balaur storage that holds Drana, Drana by-products, and the supplies needed to grow Drana.
A base for legionnaire outlaws. They attempted to raid Zumion Village, but were repelled by the Notos Legion and ended up settling here. They make a living looting supplies traveling to and from the highland and raid Notos Legion bases.
A pack that hunts indiscriminately in the Tolbas Forest. They don't hesitate to attack other humans or Shugo. In particular, they are catching a lot of Biruta, upsetting the balance of the forest.
The cliffs of the Cantas Valley feature natural caves of various shapes and sizes, favored as hideouts by the many poachers who ply their illicit trade in and around the valley.
The miasma grows stronger day by day in a cave full of poisonous plants. Inside, the amount of agrints and slimes contaminated by the plants is steadily rising.
Most of the Varg who escaped from the Lepharist Research Center became minions of the Dragon Lords, but some of them scattered and formed their own packs. The Varg who have settled in caves near the Purifying Forest slaughter or capture rare animals in the forest for illegal trade.
A cave that is home to the Giant Karnif Istan—a ferocious beast that emerged as the apex predator in a bitter, cold land without Mau. Strangely enough, it shares a nest with a Debry.
An exile colony home to legionnaires and Cavaliers who committed heinous crimes. Following the Balaur occupation of Verteron, it fell under Aullaeu control and now imprisons those banished from the Urugugu tribe.
An underground prison where those defeated in war were locked away. Over the years, the long-forgotten Prison of Oblivion has become filled only with restless dead and swarming rats, but rumors whisper of a lost chronicle hidden deep within its walls.
A spring near Muspel Volcano, located under a cliff so dangerous that not even the treasure hunter Kromede has dared to get close—or at least, according to the rumors. Many a starry-eyed explorer has ventured here in hopes of surpassing Kromede's glory.
The base of the Ratcatchers, a group that kidnaps refugees in Lacephin Village and trades them for profit. Named after their tendency to refer to victims as 'rats', its members infamously revel in the criminality of their actions.
The Aullaeu worshipped Dragon Lord Tiamat for generations. Even following her fall and the ascendance of Dragon Lord Ishtar, they did not falter in their worship and continue to build altars to her.
There are Daeva who, despite not being Sura, have strayed from the Daeva path and sworn to serve the Balaur. This cave is the home to such Daeva Renegades.
A hideout for Daeva who betrayed the Notos Legion. Instead of fighting the Balaur, they now ambush and rob pilgrims on the road. The looted supplies are piled throughout the hideout.
A cave where a passage to the unstable Abyss has appeared. It contains additional information about the ancient city of Ru.
A mysterious rift said to lead to the Ancient City of Ru, known only to seasoned explorers. Rumors claim that the lost records of Ru lie hidden deep within this cave.
Revelations of Khalil foretells the Daeva' fate. A fragment of this prophecy is said to be hidden within this Rock Cave, now held by the Kalgolem.
A fortress occupied by outlaws operating in the Lankusis Plateau and led by their captain, Rumer. In a time where fully ascended Daevas are scarce, Rumer’s gang is a rare exception; every single member is a Daeva with wings. Utilizing this advantage, they have built a stronghold on a sky island far beyond the reach of most people, giving them free rein to terrorize the region.
Once a small legion that resisted the Balaur, after a particularly brutal defeat, they decided instead to use illusion magic known as the Eye of Enchantment to abduct villagers in pursuit of expanding their influence.
The main base of a bandit group occupying Calderon Canyon. They expanded their power using illegal explosives and now pillage anyone in sight, human or Shugo alike.
The Ancient City of Ru, passed down through legend, is said to have once boasted a highly advanced civilization. Confirming what lies within has become the life's goal of countless explorers.
A Balaur Prison Compound located along the Kraka Footpath. Due to its environment being well-suited for incubation of Dratona, it is currently used as a temporary hatching ground.
An outpost established by the Balaur outside the Sanctum Outpost. Though disguised as a simple outpost, it is actually a facility for testing Draconute modification, with many violent Draconutes who have slipped beyond Drakan control.
An altar where Naga Wasti performs rites to strengthen the Dragon Lord's power. Wasti is a mighty warrior, feared as the Daeva slayer.
The Scribe's Room is believed that it was part of the Zumion Temple. The scribe left behind many records, but those on paper have been weathered away by time, and only a few stone tablets remain.
An outpost of a chasing unit of Balaur, led by Sehna. It is tasked with killing experiments that escape from the stronghold or run amok.
A den imprisoning Razekin, a Shulak who survived Fafnite dust poisoning but lost his mind entirely.
A brutal training ground where Mumu Laborers strive to become warriors. Those who break under the overseer's strict training are cast into the prison's grip.
Some of the Shulak criminals who roamed the Abyss continued their criminal activities even after settling in Altgard. In particular, a smuggler named Sumakhi will stop at nothing to make a profit and is now notorious among Daeva and humans for his brutality.
A cave that now stands as a tomb to pilgrims who succumbed to Sura mutation. Their fellow Illusion God pilgrims continue to pray inside, wishing them peaceful slumber, but the Sura—whose grudges run deep—may awaken again at any moment.
Rumors whisper of treasure hidden in this abandoned Odylium mine, but all who have ventured inside fell victim to swarms of Odyle Spiders.
Spirit Flowers have been known to grow in some hidden caves along the middle reaches of the Ellun River. Once common, they have become increasingly rare due to pollution and indiscriminate illegal harvesting for use as a medicinal herb or ingredients for magic. A number of groups have occupied the caves and are indiscriminately harvesting Spirit Flowers illegally.
A small cavern tucked away on the outskirts of the Ruberein Hills. While it appears completely ordinary from the outside, there are whispers of an endless spring of pristine water deep within. Rumor has it that the source of this pure water is an ancient relic left behind by the Life Daeva, hidden far beneath the spring's depths. Drawn by these tales, bandits from across the region flock to the cave, but the question remains—who will claim this Life relic?
A temple so ancient that its origins are lost to time. Gradually flooded by seawater over eons, most of the structure and the valuables within now lie buried underwater. However, whispers persist of treasure waiting in areas yet to be swallowed by the sea.
The lunatic researcher Sellutey intends to create a new world order by combining Lepharist technology with sorcery. However, his rogue methods made him unpopular among his fellow Lepharists. Eventually, he came to occupy these ancient ruins, where he continues to focus on his life's work.
A cave used for mass burial of those killed by Meslamtaeda's poison. After consuming the contaminated corpses, the Targos inside have mutated and taken over the cave for themselves.
A breeding ground for raising Tayga, the beasts wielded by the Black Claw Mau. The breeding ground is always full bloodshed and howling from these beasts.
Long ago, treasure hunters fled to an abandoned ruin to escape a Balaur assault. They perished after being trapped within, and lingered on as vengeful revenants. Driven mad, they came to regard the ancient tome within as a priceless treasure, and now serve as its guardians.
A den of criminals exiled from Safe Haven, led by Korhe, who tore the village apart with his trickery. It is rumored to be filled with valuables and other loot stolen from the village.
A twisted pit believed to descend into the Ancient City of Ru, known only to the most daring explorers. Rumors persist that the lost records of Ru are hidden within its depths.
The thieves led by Ugaros. Their main targets are refugees trying to get to the Dawn Legion Base. They are notorious for raiding campsites with refugees on several occasions.
A underwater cave lair of Daine of Tears, the Water Spirit, who escaped from the cave where the Etheria Rift formed. The spirit without the pact-bearer is now in a highly unstable state.
The nest of the Mutant Valka, a giant insectoid that was mutated by contaminants leaking out from the crashed Dredgion.
A hideout Verdandi stayed in when she came to Morheim with Skuld—before she settled in Patamor Village. Now, the area is occupied by Indnath's forces, who have been chasing Nemon all the way from Altgard.
The place where the soul-shattered cadets of Destruction Archons, slain for defying Hystan's command, are imprisoned in eternal despair
A sanctum where the Destruction Archon, sworn to Zikel, find rest. Known as the Warriors' Rest, this ancient site is rumored to hold relics tied to Zikel.
A Draconute battalion is being temporarily stationed here to keep an eye on the Calderon Canyon.