Den of Exiles
This ruin holds ancient Daeva chronicles, but now exiled Mau who broke their oaths have claimed it as their own.
Atreia field guide
Search entrances, travel points, quest givers, non-player characters, and important coordinates across the indexed world.
This ruin holds ancient Daeva chronicles, but now exiled Mau who broke their oaths have claimed it as their own.
This is a gathering place for the Daeva deserters from the Illusion Cavaliers. When the Illusion Cavaliers were exterminated, many Daeva despaired, abandoned their pride as Daeva, and left the fortress. They have gone their own way to live harsh, brutal lives.
The ruins of a destroyed sanctum. It is said that the records of the Empyrean Lord Zikel are here.
A once armory of the Destruction Archons, still guarded by dutiful Archons through the ages. Rumor says they secretly protect a treasure deep within.
A group of thieves based in Western Gribade Highland. Originally, they preyed on nearby refugees, but now they cooperate with the Blades. They attack suspicious strangers passing through and hand them over to the Blades.
A Balaur surveillance base built to aid the search for the Ascension Artifact. Functionally a forward base, it collects intel from the fake Fate Archons and reports any findings to the Fafnir Brigade's main forces. The base is littered with Fafnium, which is used to trap the souls of Daeva captured by the fake Fate Archons. Much of the victims tend to be Kromede's followers.
The forward base of Dignuaka, the 62nd Unit Commander of the Ishtar Taruna Brigade. During a routine patrol, Digunaka was impressed by the highly efficient Drana energy the Lepharists created, and has been using the energy to evolve and surpass his own limits.
A floating island that broke away during the collapse of the Arkanis Sky Temple, now serving as a Balaur sky outpost. It is overseen by Dinakra, a Balaur who is content with his rank of outpost commander and has little interest in pursuing greater power.
A cave where a passage to the Abyss has appeared. It contains information about the Ancient City of Roah.
The Drana Depository of the Balaur, guarded by the Depository Manager Arya, infamous for his brutal slaying of Daeva.
Dratona, a new Balaur born in Atreia, are fragile beings treated as expendable. This place serves as the hatchery and training ground for these Dratona.
A cave full of Dratona eggs. The adult Dratona Baratuna vigilantly guards the eggs.
An outpost garrisoned by the Dratona troops who monitor the Drana Plantation.
Most Eiron Hill refugees are peaceful and law-abiding, maintaining good relations with the Tsenka Merchants and Chloris. Drok and his band of outlaws are an outlier. By inciting disgruntled refugees to desert their camp, Drok has established a base for him and his group. Now operating as marauders, they survive on scraps of the chaos left behind by the Hilsrother Marauders and Lepharists.
It is the hiding place of the outlaw Daeva who have strayed from the Daeva path and now serve the Balaur.
An ancient cave where the Lepharist once conducted Krao experiments. Now abandoned, but the test subjects are said to still wander around the cave.
A facility where the Balaur imprison experimental subjects for post-experiment monitoring. Those who underwent mutation and those still retaining human form are confined together, creating a tense atmosphere.
This storage room is where the Balaur imprison Daeva to extract Fafnite from them. It is said that such storage rooms contain not only the Fafnium, but also the Balaur manual on Fafnite and Fafnium.
As Eltnen suffered relentless invasions by the Balaur and the Lepharists, many Daeva became part of the ever-growing list of casualties. Tifus, a Life Daeva, secretly moved the bodies of the fallen to a secluded cavern in the hopes that his kin could return to AION's embrace. However, AION's fall made it impossible for the dead to return to Odyle. Instead, they rotted within the cave, mutating into vile contaminations. Tifus, who sought only to grant his fellow Daeva their final rest, succumbed to the contamination as well. Burdened by resentment and unable to return to Odyle, he remains forever entombed within the dark cavern as a revenant.
The ruins of a temple on a sky island, brought down by a direct strike from a Balaur Dredgion. It has since become the lair of renegade Daeva, who extort and murder any other Daeva who cross their path.
Within this cave, Zikel's zealots recklessly offer sacrifices in twisted faith. The gathered offerings of victims are presented as tribute to Zikel.
A temple where Fate Archon candidates once trained and studied Marchutan’s scriptures. Following the massacre of the instructors and candidates by Sigebert’s loyalists, the site is now haunted by vengeful souls who guard the temple's treasures from outsiders.
A cave located in the Contaminated Marsh, polluted by the sewage and refuse of Nahid Brigade Fortress and the Drana Plantation. Among the waste are a number of documents detailing the Balaur's Surana experiments.
A cave once filled with clean groundwater, now tainted by the contaminated Mystic Spring. With the fresh water cut off, all it attracts is creatures who thrive on its filth.
In their darkest hour, Daeva gathered all they had and fled to a hidden cave behind the Basfelt Waterfall. Some ventured out to scout but never returned. Those left behind, overcome by fear, stayed in this final refuge, waiting and slowly fading away.
Following the molten lava that flows deep within the cave leads directly into the heart of the Fire Temple. The spirits here, bound to the structure's power, became twisted and corrupted the very day Kromede abandoned the temple.
A cave where a passage to the unstable Abyss has appeared. It contains information about the Ancient City of Roah.
An outpost now held by the Flauke Legion. They were once protectors of the Purifying Forest, but they were deeply demoralized after suffering a brutal defeat by the Balaur. Commander Flauke has committed atrocities inspired by Fafnite.
A library created in Tolbas Forest by one Hypatia, a librarian who sought to preserve the knowledge of the Elyos by creating a secret library.
A marauder hideout hidden within the Purifying Forest. This group particularly despises the Karas and loots all forest inhabitants, Nornir and Karas alike.
The hideout of Selmar and his fellow Daeva. They have hostile delusions and mercilessly attack innocent Daeva. They believe that all Daeva who pass through are their enemies and that they are the only true Daeva.
An altar in a cave made by a Fire Temple worshiper. Though it once held ancient tomes revering the Fire Temple, it has been abandoned after an Artifact Fragment fell.
A spring that was abandoned following the Balaur Invasion. Treasures moved here during its construction still remain. However, the area is highly dangerous, as Slimes contaminated by the Mystic Spring of Anathe roam the area.
A burial vault beneath Verteron Fortress. It likely contains a great number of Daeva relics, with its underground location having allowed it to escape Balaur bombardment.
A jail situated under the Verteron Fortress. Though currently under Krall control, it still contains many relics and writings of Illusion Cavaliers.
The three Sisters of Fate who led the Nornir were brilliant diviners and prophets. Some of their students even claimed to be greater prophets than their teachers. But they met their end in a cave where they had hidden to escape the fate where they saw themselves turning into Suras.
A hideout where the surviving true Fate Archons once stayed. Pledging their eternal loyalty to their Empyrean Lord and High Priest, these Archons met their end here, unable to escape.
A hiding place storing items stolen by fugitives from Lacephin Village. The stash contains a variety of items, including a book on magic—which was used by one of the fugitives to seal the storage door.
A cave where Fungie grow in unnatural throngs. Rumors say treasure lies deep within, but none has managed to venture there yet.
A band of thieves settled at the Pilgrim's Ridge. Their main targets are pilgrims traveling to and from the Zumion Village and the residents of that village. In addition to robbing pilgrims of their goods, they also kidnap and threaten pilgrims.
Once the stronghold of a legion known as the Golden Branch Brigade. Now, it is occupied by a group of thieves stealing hard-earned Odyle found by refugees at the destroyed Eltnen Barrier Tower.
A hideout of wanted criminals who originally worked for the Steel Hammer Merchants until they were caught smuggling goods. Now settled in the eastern Gribade Highland, they continue to target passing merchants.
A research facility where countless Gravi are harvested to evolve into Gravarax. Gravarax are an object of fascination for some Lepharist researchers due to their natural evolutionary processes. By studying Gravarax, these researchers seek to replicate the same mechanisms of evolution in their own test subjects.
After being defeated by Ishtar's armies, some Daeva were extinguished, some became Sura, and some who were never fully extinguished became apparitions. This is the place where the screams of those Daeva thoughtforms that never forget their wrath are heard day and night.
A den of grave robber Daeva obsessed with an relic buried in a tomb. They've set up camp near the cemetery and are causing havoc. They are notorious even among fellow grave robbers.
An artificial cave created by Fire Temple worshipers. Much care went into maintaining the cave, as the Guardian statues were relocated in an attempt to counteract Water Aura from the ocean. Now, however, it lies abandoned.
A secret armory of the Guardians who resisted the Balaur to the last. No one knows if there are still any useful weapons.
A cave known to grow rare herbs. However, the animals that ate the herbs grew too strong, and the cave became inaccessible to humans.