Miros Post
The thieves trading in suspicious herbs. There is a foul smell in the area. Frequently visited by those looking for suspicious herbs. The thieves plunder nearby farms to fund their needs.
Atreia field guide
Search entrances, travel points, quest givers, non-player characters, and important coordinates across the indexed world.
The thieves trading in suspicious herbs. There is a foul smell in the area. Frequently visited by those looking for suspicious herbs. The thieves plunder nearby farms to fund their needs.
A plantation for Drana built by the Balaur. These plantations can be found all across Elysea, as Drana are able to develop unique characteristics depending on their environment. The vegetation in this specific area is known to cause mutations in Drana.
The Cantas Valley is home to a colony of giant mushrooms that grow higher than the trees. These giant mushrooms greatly favor caves with moist soil and adequate humidity.
A storage housing the Blades' Odylium marauders. Fortified with powerful security devices, it holds vital documents tied to Odylium.
A graveyard created during a time when many humans and Daeva died. Many of them were buried here without names. Many nameless souls lie buried here, turning the place into one shunned by most. However, graverobbers have taken note, and rumors speak of treasures hidden within.
During the Karas massacres, even the nobles could not escape their fate. Altgard's slaughterers herded the noble families suspected of being Karas into a single ossuary and imprisoned them.
A cavern occupied by the outlaws of the Patamor Plains. Composed primarily of former Blades members, this gang has risen to infamy by robbing travelers and merchants journeying between Altgard and Morheim.
The entrance to a subterranean cave system flooded with groundwater. Rumors speak of treasure awaiting in the depths of the cave, drawing the attention of fortune seekers time and time again.
A pirates' treasure storage hidden beneath Idun's Lake. After being discovered and claimed by the Blades, it has been managed by Custodian Chakkerman.
A valley where Daeva resisting the Balaur invasion sought refuge. Bombed by the Dredgion, it became their tomb and earned the name Place of Rest. Many who fought here had served long before the Balaur assault.
A Balaur warehouse storing Drana, Drana by-products, and supplies needed to grow Drana.
A base of the Legion Outlaws. They raided the Zumion Village, but were stopped by the defenses of the Notos Legion and ended up settling here. They loot supplies traveling to and from the highland and raid the Notos Legion bases.
A pack that hunts indiscriminately in the Tolbas Forest. They don't hesitate to attack other humans or Shugo. In particular, they are catching a lot of Biruta, upsetting the balance of the forest.
The cliffs of the Cantas Valley feature natural caves of various shapes and sizes, favored as hideouts by the many poachers who ply their illicit trade in and around the valley.
The miasma grows stronger day by day in a cave full of poisonous plants. Inside, the number of the Agrint and slimes contaminated by the plants is steadily increasing.
Most of the Varg who escaped from the Lepharist Research Center became minions of the Dragon Lords, but some of them scattered and formed their own packs. The Varg who have settled in caves near the Purifying Forest slaughter or capture rare animals in the forest for illegal trade.
A cave that is home to the Giant Karnif Istan—a ferocious beast that emerged as the apex predator in a bitter, cold land without Mau. Strangely enough, it shares a nest with a Debry.
An exile colony for legionnaires and cavaliers who had committed heinous crimes. Following the Balaur occupation of Verteron, it fell under Aullaeu control and now imprisons those banished from the Urugugu tribe.
An underground prison where the losers of the war were locked away. Over the years, the long-forgotten Prison of Oblivion has become filled only with restless dead and swarming rats, but rumors whisper of a lost chronicle hidden deep within its walls.
A spring near Muspel Volcano, located under a cliff so dangerous that not even the treasure hunter Kromede has dared to get close—or at least, according to the rumors. Many a starry-eyed explorer has ventured here in hopes of surpassing Kromede's glory.
The base of the Ratcatchers, a group that kidnaps refugees in Lacephin Village and trades them for profit. Named after their tendency to refer to victims as 'rats', its members infamously revel in the criminality of their actions.
The Aullaeu worshipped Dragon Lord Tiamat for generations. Even following her fall and the ascendance of Dragon Lord Ishtar, they did not falter in their worship and continue to build altars to her.
There are Daeva who, despite not being Sura, have strayed from the Daeva path and sworn to serve the Balaur. This cave is the home to such Daeva Renegades.
A hideout for the Daeva who betrayed the Notos Legion. Instead of fighting the Balaur, they now rob and plunder pilgrims on the road. The plundered supplies are piled throughout the Hideout.
A cave where a passage to the unstable Abyss has appeared. It contains additional information about the ancient city of Roah.
A rift fissure said to lead to the Ancient City of Roah, known only among explorers. Roah's archives are rumored to be hidden inside.
Revelations of Khalil foretells the Daeva' fate. A fragment of this prophecy is said to be hidden within this rocky cave, now held by the Kalgolem.
A fortress occupied by outlaws operating in the Lankusis Plateau and led by their captain, Rumer. In a time where fully ascended Daevas are scarce, Rumer’s gang is a rare exception; every single member is a Daeva with wings. Utilizing this advantage, they have built a stronghold on a sky island far beyond the reach of most people, giving them free rein to terrorize the region.
Once a small legion that opposed the Balaur, they changed their path after suffering defeat. Now, using their illusion magic known as the Eye of Enchantment, they abduct villagers to expand their influence.
The main base of a bandit group occupying Calderon Canyon. They expanded their power using illegal explosives and now pillage anyone in sight, human or Shugo alike.
The Ancient City of Roah, passed down through legend, is said to have once boasted a highly advanced civilization. Confirming what lies within has become the life's goal of countless explorers.
The Ancient City of Roah, passed down through legend, is said to have once boasted a highly advanced civilization. Confirming what lies within has become the life's goal of countless explorers.
A Balaur Prison Compound located along the Kraka Footpath. Due to its environment being well-suited for incubation of Dratona, it is currently used as a temporary hatching ground.
An outpost established by the Balaur outside the Sanctum Outpost. Though disguised as a simple outpost, it is actually a facility for testing Draconute modification, filled with the Violent Draconute who have slipped beyond Drakan control.
An altar where Naga Wasti performs rites to strengthen the Dragon Lord's power. Wasti is a mighty warrior, feared as the Daeva slayer.
The Scribe's Room is believed that it was part of the Zumion Temple. The scribe left behind many records, but those on paper have been weathered away by time, and only a few stone tablets remain.
An outpost of a chasing unit of Balaur, led by Sehna. It is tasked with killing experiments that escape from the stronghold or run amok.
A den imprisoning Razekin, a Shulak who survived Fafnite dust poisoning but lost his mind entirely.
A brutal training ground where Mumu Laborers strive to become warriors. Those who break under the overseer's strict training are cast into the prison's grip.
Some of the Shulak criminals who roamed the Abyss continued their criminal activities even after settling in Altgard. In particular, a smuggler named Sumakhi would stop at nothing to make a profit. Sumakhi is now notorious for his brutality among the Daeva and humans.
A cave that now stands as a tomb to pilgrims who succumbed to Sura mutation. Their fellow Illusion God pilgrims continue to pray inside, wishing them peaceful slumber, but the Sura—whose grudges run deep—may awaken again at any moment.
Rumors whisper of treasure hidden in the forsaken Odylium Mine. Yet none have returned from the den of Odyle Spiders that lurk within.
Spirit Flowers have been known to grow in some hidden caves along the middle reaches of the Ellun River. Once common, they have become increasingly rare due to pollution and indiscriminate illegal harvesting for use as a medicinal herbs and magical ingredient.
A small cavern tucked away on the outskirts of the Ruberein Hills. While it appears completely ordinary from the outside, there are whispers of an endless spring of pristine water deep within. Rumor has it that the source of this pure water is an ancient relic left behind by the Life Daeva, hidden far beneath the spring's depths. Drawn by these tales, bandits from across the region flock to the cave, but the question remains—who will claim this Life relic?
A temple so ancient that its origins are lost to time. Gradually flooded by seawater over eons, most of the structure and the valuables within now lie buried underwater. However, whispers persist of treasure waiting in areas yet to be swallowed by the sea.
The lunatic researcher Sellutey intends to create a new world order by combining Lepharist technology with sorcery. However, his rogue methods made him unpopular among his fellow Lepharists. Eventually, he came to occupy these ancient ruins, where he continues to focus on his life's work.
A cave used for mass burial of those killed by Meslamtaeda's poison. After consuming the contaminated corpses, the Targos inside have mutated and taken over the cave for themselves.