Hernon Thieves Den
Home to the Hernon Thieves, an offshoot of the Hilsrother Marauders. This group of ne'er-do-wells are known for their relentless targeting of Tsenka Merchants Shugo.
Atreia field guide
Search entrances, travel points, quest givers, non-player characters, and important coordinates across the indexed world.
Home to the Hernon Thieves, an offshoot of the Hilsrother Marauders. This group of ne'er-do-wells are known for their relentless targeting of Tsenka Merchants Shugo.
One of the many hidden Lepharist research centers spread across Eltnen. The facility is home to a myriad of research initiatives—including processing Drana into energy and breeding test subjects. However, its test subject research has been halted for reasons unknown.
The place where Spatalos, former captain of the Verteron Legion, sealed away Vamana, a vanguard captain of the Balaur. According to folklore, the echoes of their battle can still be heard.
A deep gorge formed by tectonic shifts. Suspicious individuals of unknown identity have regularly been seen coming and going.
A hidden cave rich in rare minerals. Crystalline monsters are swarming within.
An underground outpost for Lepharist experiments. However, things changed once the Krao Vein was discovered below. The Balaur have largely abandoned the outpost after reporting the phenomenon, leaving only basic defenses and security measures for tracking experiment progress.
The body of High Priest Hystan, whose soul and mind were stolen by Fafnite, roamed Altgard and slaughtered countless people. When Hystan's body arrived in the Moslan Forest, the Nornir gathered the Daeva and sealed the High Priest's body. They left a stele in memory of his victims, containing the truth about High Priest Hystan. and offered treasures here.
Producing Fafnite always requires live human or Daeva. For this, Drakan Homish built the prison compound for imprisoning both human and Daeva.
The Mutated Varg Test Subjects were once human, but no longer remembers who they were. Guarding the treasure as commanded is all they know.
A site that once housed records of research conducted by a Balaur named Iagosh and some humans. Today, all of those records have been destroyed or relocated, and the facility now serves as a temporary storage for all tribute collected from the Shugo.
A former camp for lumberjacks and hunters from the days when the Patamor Plains were still a forest. Long abandoned, it was rumored to have been resettled by outsiders. Now, only their ghosts roam the site, alongside fearless outlaws who have turned the haunted camp into their base of operations.
A cave where pilgrims worshipping the Illusion God practiced meditation. The High Priestess of Illusion summoned Spirits to guard this place for the pilgrims, but after strange things began happening in the garden following her disappearance, pilgrims gradually stopped coming. Now, only the Spirits remain, guarding an empty cave.
A temporary base for Indnath, who has been chasing Nemon ever since the Lagta Fortress in Altgard. The base is meant to accommodate his forces temporarily until they can eliminate Nemon.
The ground beneath Altgard is weakening due to underground tunnels used by the burrow worms. It is said the burrow worms dwell in this cave.
A cave occupied by Naga who reluctantly follow Sigebert's command in the absence of their leader, Dragon Lord Fafnir. They share frosty relations with the Fate Archons, and consider the Krall to be beneath them.
A supply base that once stored and distributed combat provisions for the Ishtar Brigade during the Balaur's ancient war. It was particularly notorious for its mobile bombs, which inflicted massive Daeva casualties. Even now, long after the Balaur have occupied Eltnen, several of these mobile bombs remain deep within the base. Due to the passage of time, no one dares to salvage them out of fear that they may detonate unpredictably. Only the Balaur send occasional patrols to inspect the bombs and monitor the state of the base.
After the destruction of the Abyss Gate of Verteron Fortress, some of the Klaw that lived in the Abyss have settled in the Verteron Fortress Ruins. The Klaw queen, Karat, spawns from her nest and seeks to expand their territory.
Ishtar developed a technology capable of extracting the life force of Daeva and converting it into alternative energy called Surana. Research and development of Surana required the sacrifice of countless Daeva and other lifeforms used as experimental subjects. To facilitate this research, numerous groups of Balaur dedicated themselves to systematically hunting Daeva and other lifeforms, imprisoning them in nearby bases and supplying them to Nahid Brigade Fortress whenever needed.
A base of the Kius, a notorious criminal in the Altamia Highland, and his followers. The bounty on his head from the Notos Legion has grown higher and higher, but no one has dared to capture him.
A cave where a group of Klaw live. It is said that there is a special herb that grows in the Klaw habitat.
A cave used by Aullaeu Shamans for their ritual studies, guarded by Konutins stationed in the area.
The resting place of Kraka, a legendary chieftain of the Tursin Krall. The Krall worship him still by building altars and offering tribute.
Krall are assigned by the Balaur to handle the disposal of the large amounts of waste produced by experiments conducted in Nahid Brigade Fortress, and of the byproducts produced by the nearby Drana Plantation. The number of Krall specialized in these tasks is substantial enough to require an entire barracks.
A cave used by those seeking the Balaur power over honor of the Mau. Followers of Shaman Kumbahum are growing in strength here.
The main base of a Taytra Brigade Kurpak unit under Sigebert's command. The unit is made up of swift and decisive soldiers that can be deployed anywhere in Iralcig Highland and Muspel Volcano Zone.
A labor training facility where Sapiens under Balaur command are trained to be laborers. Kobolds, Dracuni, and Balaur live together in this space. Caretaker Sinandash is assigned as the captain of the training facility.
One of the Lagta Brigade's Fafnite Storages, overseen by the Supervisor Sinah.
A cave claimed as a base by a Draconute warband led by Lamnah, the ruthless Scouts Captain of the Lagta Brigade.
A cave created to shield the Fire Temple from the humid ocean air. For eons, the Spirit guarding it remained faithful to an ancient promise made with Kromede—only to be consumed by wrath after rumors that she abandoned the temple and fled.
An outpost of the elite Balaur forces, which monitors and patrols Dranactus. They observe Drana cultivation activities while keeping watch over Dranactus. A teleportation device allows them to rapidly reinforce their forces, making this a key stronghold.
A site where a small legion that resisted the Balaur was annihilated. Daeva soldiers whose bodies and souls have been split now wander aimlessly. The Balaur intend to seal these specters within the ruins and repurpose them into an immortal brigade.
A research facility packed with the Lepharists' most fanatical and aggressive special operations units. Driven by an obsession with strength, these radicals willingly become test subjects for their own experiments, fostering an atmosphere of ruthless competition in the name of enhancing combat performance.
A library created in Moslan Forest by Musein, a librarian who sought to preserve the knowledge of the Asmodians by creating a secret library. Whispers tell of ancient tomes on the Bulwark kept within this library's depths.
A library created in Basfelt by Musein, a librarian who sought to preserve the knowledge of the Asmodian by creating a secret library. Whispers tell of ancient tomes on the Bulwark kept within this library's depths.
A secret library created by the librarian Musein. Hypatia created this library to preserve the knowledge of the Asmodians and ordered the Kerubar to protect the books. Rumor has it that the library contains the books on the Bulwark.
Once an annex attached to the Eltnen Barrier Tower, this area served as a final refuge for the Life Daevas when the tower collapsed. In the end, the Balaur stormed the halls, slaughtering nearly all the Daevas hidden within. Yet, even in the shadow of death, life still blooms. It was here that Kion, the very last of the Life Daevas, was able to ascend.
A recently excavated cave archive that was hidden from the world for a long time. Likely built to store records detailing the construction of the Eiron Hill ruins nearby, its interior is now too deteriorated to yield any useful data. Today, all that remains is the wandering spirits of the Life Daevas who once managed the archive.
A small rest stop that was originally home to the loggers of Moslan Forest. A band of thieves took over in the empty rest stop after the Moslan Forest burned down. The thieves hunt forest creatures or pillage the refugees who pass through.
An abandoned cave where a Daeva, who betrayed the Blades, was captured, tortured, and left to die. It's said the restless spirit of the traitor, along with others, haunts and attacks those who pass through.
A site of pilgrimage where worshippers of Kaisinel stop and write devotionals. Popularized by a legend that he once stayed here briefly, now it is home only to lost spirits.
A granary used by the residents of Verteron until Dratona forces turned it into a Balaur lair. The Dratona captain, Nagto, has wasted no time in pocketing the accumulated grain.
A cave where a rift to the unstable Abyss has appeared. It contains information about the secrets of the ancient city of Roah.
A cave deep within the secluded reaches of Cantas Valley, chosen by the Lupyllini to make their nests. Long used by bandits from nearby mountains to hide their plundered treasures, since being taken over by the Cantas Valley Lupyllini, it is all but impossible for humans to approach, leaving the treasures piled inside to gather dust with nobody to lay claim to them.
An outpost occupied by the Balaur. This place was a fierce battlefield between the Balaur and the Daeva, but after the Daeva were defeated, the Balaur took over here. It is now used by the Balaur as an observation post to monitor the Ellun River Marsh.
A Daeva hiding from the Balaur once cast a spell on the Manduri here for protection. However, the flawed spell caused the Manduri to become exceedingly aggressive. The Daeva fled, leaving only these furious creatures behind.
A base of the Balaur, members of the Nahid Brigade patrolling the Kraka Footpath. They keep an eye on the direction of Zumion Village. They serve as a relay outpost, gathering small amounts of Drana generated in the outskirts and transporting it to Nahid Brigade's main force.
A secret library built by the librarian Hypatia to preserve the knowledge of the Elyos, under the sworn protection of the Kerubar. Whispers tell of ancient tomes containing information on the Bulwark.